

My tests were done with an Oculus Quest headset on an Nvidia Geforce RTX 2080 Ti with an Intel Core i7-4790K CPU though, so it is possible that the bottleneck is happening somewhere on your system that isn't bottlenecked on mine. I'm getting the same framerate in 21.0 and 22.0 in VR Mode in an empty model and in a large model that is purposefully bottlenecked by the amount of graphics to render (2000 processors in a model). I tried to replicate the issue on my system, but I was unable to reproduce the problem. It could likely be related to the changes to the manipulation handles or the view frustum culling introduced in FlexSim 21.2.

It is possible that something that changed between 21.0 and 22.0 is causing the 3D rendering path to be slower on your system now than it was before. With the LTS version FPS remains above 100 as can be seen in the following image:īut with version 22.0.1 the FPS value moves around 60 (it feels more laggy), which can be a problem especially considering that this model is empty:ĭo I have to enable some feature that I have forgot about in this new version or is this the expected behaviour ? Create blank model with default Model Units.Show FPS (File -> Global Preferences -> Graphics -> Show FPS Counter).Set default preferences (File -> Global Preferences -> Reset All Preferences).
#Those who remain fps drop software
I have experienced a substantial FPS drop when using the latest software version (22.0.1) with respect to the current LTS software version (21.0.10) while using "VR Mode".įor testing purposes I've created two basic models following the same procedure in both of them:
